I quit cuz I got bored of the game.
Good review though. <3
Listening to: Voile the Magic Library
mmohubs
DM (Deathmatch): Similar to any FPS, where you try to eliminate the opposing team and try to survive without getting killed too much.
TD (Touchdown): A bit similar to Halo's concept of oddball however it is where your team have to run to the centre of the map, take the fumbi (the ball), and then take the fumbi to the enemy base without getting killed in process. While carrying the fumbi, your SP (mana) to run faster/perform dodges/ make wall jumps, will drain so you have to be careful because carrying the fumbi makes you highly vulnerable, and if you get killed while carrying the fumbi, the fumbi will drop and someone else can take it.
'classes'.
The graphics are smooth, pretty eye-pleasing, and the clothes have their touch of style. I haven't noticed any choppy nor significantly bad graphics in S4. 
In beginning, clothes aren't really necessary because they don't really make you strong or anything, they only make you look more 'stylish'
The weapons vary from plastic spoons to nuclear bombs. Just kidding, IMO there are a sufficient variety of weapons in S4, and none of these weapons need additional ammo and they can reload infinitely. For the names of the different weapons: there's the semi-rifle (medium long-range), submachine gun (medium close-range), hand gun (light close range), revolver (equivalent of a shotgun), Heavy machine gun (heavy medium range), cannonade (chargeable splash sniper), rail gun (chargeable sniper), plasma sword (light melee), storm bat (heavy melee), counter sword (Heavy anti- melee), mind shock (sends bolts that can hit an enemy standing behind obstacles), mind energy (close range healer), sentry gun (immobile, automatic turret), and finally sentinel (immobile, automatic close-range stunner and damager)
In S4, as being able to hold 4 different items during fighting; you can hold different 3 weapons, and one skill. Skills consume your SP but are pretty handy and useful for various situations. I won't go in depth into this section otherwise this is too long. However, there's the: anchor, invisibility, block, 30+ health (passive), 40+ SP(passive), detect, fly, bind, and shield.
The music varies from map to map. Apparently all of the S4 League's BGM was made by some DJ called MC Mike B who composed them. Here's two of my favorites.
Supersonic (Map: Neden 1) you could say is the signature song for S4 League since it says S4 League in its lyrics o_o.
NB Power (Map: Circle) Some people might disagree with me saying this but I think the music from S4 League are one of the best, and original BGMs I heard among many MMOs . The reason some people might not like the BGMs is because since the song loops throughout the game it might get onto your nerves sometimes (but then you can turn off the BGM ofcourse)
I quit cuz I got bored of the game.
Good review though. <3
Lol. You spelled offense "offense" and defense "defence." I know the second one is also right, but, uh, nevermind.
By your definition of Touchdown, it would be more analogous to Halo's Assault games, or, more specifically, Grifball (YES.).
Good review, Good description of the details, good pictures.
A like from me.