@Axiom:
DaMunky89 said: By turret, I'm referring to a typically stationary self firing gun or cannon.
Yes, what I meant, as stated earlier, is in effect a sentry turret. As for concerns about turret AI, this is a trivial matter. It doesn't have to be smart, just scary. The turret will simply scan an area, and activate when it sees movement. This is much like the way a security camera works, but instead of recording the moment, the turret would blow it up. I mean, obviously you'd have to be able to set the sensitivity level so it's not shooting animals and leaves all the time, but in high security areas where you can't risk anything getting by at all, you'd just ensure no animals/leaves/etc can get in to begin with. Before you ask, the way one would avoid being shot by their own turret is carrying a transmitter that signals them as friendly. I've already addressed the concern of ammunition:
DaMunky89 said: and really, you only need to fire an automated heatseeking rocket launcher turret once before people stop going near it.
Yes, this only applies to certain types of turrets, and certain situations, but all the best turret solutions involve threatening something with a rocket launcher anyway. If need be, one could provide a movable base and somewhat more advanced AI for gathering appropriate projectiles, such as picking up stones or returning to a reload station.
@Zhlink:
Please refer back to my initial proposal.
DaMunky89 said: I believe you can solve any problem, any problem at all, given sufficient time/money/technology, with the right sort of turret.
@Imppala:
In the situation you pose, Imppala, the solution is to "get stronger turrets to kill the other side". Just because only one side is likely able to implement the solution doesn't make it any less valid. Also, if both sides kill each other, the turrets have simply solved the conflicting problems of both sides simultaneously. Incidentally, they've also proved turrets are smarter than humans. *lol*