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Halo: Reach
Gaming
Written by Arladerus on May 10th, 2010. Viewed 95 times. 10 comments left. 5 people have liked this blog.
People who have enjoyed reading this: Dustin, Dest1, Ganzicus, darkness, Aaron.
Halo: Reach


Ah, Halo: Reach. Let's start off with the introductions. On May 3rd, the Halo: Reach Multiplayer Beta was released for those who had ODST. You download it from the Marketplace through the ODST game. This may mean you can give someone the download and they can play unless you need the ODST disc in to play. Doesn't matter. No codes; just downloads and ODST. You can rent ODST for the multiplayer beta.

I started playing Halo: Reach on May 3rd. There were three playlists:
• Arena
• Grab Bag (I think it was called)
• Free For All

In all three, I played only two maps, Sword Base and some other one with a pool of water in the middle. I got used to the new button settings pretty easily (not that much of a change from Halo: CE and MW2, I guess, compared to Default -> Bumper Jumper) and the new "Equipment". Sprint, Active-Camo, Amour-lock, Jetpack. The other changes from Halo 3 to Reach is the fact that you are a Spartan-III rather than a Spartan-II: Spartan-IIs needed a certain genetic requirement to undergo the changes of the drugs without dying or having your bones completely deform. Spartan-IIIs, on the other hand, were more lenient with the genetic requirement and were more easily mass-produced. Unfortunately, this also meant each Spartan-III was much weaker than each Spartan-II (so they were more focused on teamwork and stealth rather than supermassive power tanks.

The gameplay changes are obvious:
• Slower regular walk
• Shorter jump
• Weaker melee: About the Melee, it's messed up right now. The delay is hella short and you can have two whacks in really quickly. Final game will have increased delay.

So yeah, playing Reach was kind of a drag. It was pretty much like playing a game somewhere between Halo 3 and ODST (except for the perks). I went on a hiatus after playing the Reach beta for two days (May 3, May 4) and went back to playing Modern Warfare 2.

Modern Warfare 2


I'm playing on my account now, I was playing on my brother's account before. I have to start from level 1. Grr. That means I don't have my ACR. T_T I got my FAL back though. I'm debating whether to use Stopping Power or Hardline. I think I'll choose Hardline with that class though since FAL doesn't really need the extra damage (55 - 45 per bullet). I've mainly been running around like a retard with an SMG and tactical knife, going around with an FAL or shooting down caves with the Noobtube while I've been playing for the past few weeks. Once I unlock the ACR again, however, I'll be playing my Ghost class again. ^_^

Then Invasion came out.


I actually didn't know Invasion came out until today. So I was playing Invasion for the last few hours.

What? You don't know what Invasion is? It's the fourth playlist of Halo: Reach. Basically, there are three security systems. Elites must bypass all these three systems within a time limit for each system. If the time runs out, Elites fail.

What do Spartans do? Kill the Elites.

While playing Invasion, I was able to have a more intimate understanding with the mechanics of Reach. I was able to conclude several things about Reach (mainly about the characters' gameplay):

• Elites' regular run is much faster than the Spartans' (longer legs, stronger in general)
• Elites get rolls, which is faster than Spartans' sprinting if you jump after a roll
• Elites also get Jetpacks and Cloaking, not sure about Armour-locking; definitely no sprint (replaced by rolls)
• Elites are taller than Spartan-III's

When you play a Spartan, Elites will look huge. When you play an Elite, Spartans will look small (kind of like looking at a marine in the other Halo games since Master Chief is the same height as an Elite). I have no conclusion about the comparison between the Spartan's and Elite's melee attacks.

The last thing is assassinations. Punching (RB) someone in the back is the same as in the other Halo games: one-hit kill. However, if you hold the melee button, you actually go into an assassination action sequence. Like the teabag: It's completely useless as it wastes time, lets others kill you, but is for the win. This will probably replace the teabag.

No, I lied, teabagging is still awesome in Reach. Halo 3 and Reach both have this wonderful crouching mechanic as you will crouch as fast as it shows on your screen: Most other FPS's have unsynchronized crouching, with the actual animation being much slower than what you see in screen (you might crouch, but you probably will still get sniped in the head if someone is quick enough). Also, with this wonderful mechanic of synchronized crouching, there's also this funny mechanic where bodies underneath you while you crouch move. It's lovely.

Oh, my water is done boiling. Time to make some tea
Comments
 
11:43 pm [May 10th, 2010] +
Even after reading all of that, I don't know where you stand.

Are you impressed? I noticed you mentioned a slight disappointment but then you elaborated upon Invasion and I've no idea what your opinion is. So do you like it?
 
 
11:56 pm [May 10th, 2010] +
This was supposed to be informative, lol

Invasion is fun. I'd rather choose Halo 3 over the rest though
 
 
11:57 pm [May 10th, 2010] +
Getting sniped after you crouch is because of lag (that exists in any game), rather than a long animation.

Teabagging is one of the most incredibly stupid things ever.
 
 
11:58 pm [May 10th, 2010] +
Arladerus said: This was supposed to be informative, lol

Invasion is fun. I'd rather choose Halo 3 over the rest though


Oh yes, it was informative. It showed me a bit more than the actual gameplay footage.

Just wanted an opinion, hah. Thank you.
 
 
12:17 am [May 11th, 2010] +
Yes, sniping someone who just crouched is usually caused by lag and not animation. However, if you play split screen in Halo 3 / ODST / Reach (not yet, =P) and spam that crouch button as fast as possible, you will actually see the character going in and out of that animation; if the character is halfway down the crouch and you let go, they don't go all the way down; they snap back up. You can spazz it and they'll crouch and stand up just as fast. For a regular person, that would mean a lot of muscle strength and control. =P
 
 
4:28 am [May 11th, 2010] +
Once I get my Xbox fixed, I'm going to borrow MW2 from a friend.

And I don't have ODST, but my friend does and he has Halo: Reach. Tell all steps to acquiring Reach without actually buying/renting ODST.
 
 
10:50 pm [May 11th, 2010] +
You shoulda seen what happens when you armor lock on top of another person (no, no sexual implications here).
 
 
2:12 am [May 12th, 2010] +
darkness said: You shoulda seen what happens when you armor lock on top of another person (no, no sexual implications here).


zip zop zoobity bop!
 
 
3:48 am [May 12th, 2010] +
pew pew
 
 
8:46 pm [May 12th, 2010] +
UPDATE: Melee attack has no bleed effect like in Halo 3. As in, if someone has a little bit of shield and they got melee'd in Halo 3, they would die. However, now with the re-implication of health bars, damage done to shield does not bleed into health. Which means, even if you have the slightest amount of shield left and you get melee'd, you will not lose any health for it.
 
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